DECK A · DORSAL

The Mana-Garden

Overview

The mana-garden is the reason the Verdigris still makes sense as a bounty ship in a mana desert. Concord built her as a Class II mid transport with a maintenance blister on the dorsal spine; Talyra bought the hull because that blister could be turned into a sealed dome — then paid twice to reinforce the frame so a nine-foot Karthun and her exo-rig could walk the paths without cracking the glass.

Inside, the air is humid and warm on purpose — for the plants, not for her. Karthunai run hot on human ships; Karth Deep bred them for ice. Talyra still tends every bed because the garden is the crew's mana lifeline, but she works in cool-weave wraps, takes shorter shifts when she can, and keeps iced tea on that wooden table. Hydroponic troughs climb the curved walls; bioluminescent blooms throw amber light between industrial grow-lamps. Dried herb bundles hang beside valve manifolds. Ceramic cups, a stone mortar, wet soil — the smell makes Ivan sneeze if he lingers.

For the table: magic in this setting is life-fueled. Deep space has none. The garden generates a low-mana bubble the whole crew lives inside — enough that Elias can work, enough that rituals don't die mid-syllable, never enough to feel like standing on Khesret-Prime soil. Neglect the beds and the mage throttles within a week. Land on a living world and everyone feels the difference in hours.

In the art

A glass dome fills the frame — segmented panes, heavy ribs, the black curve of a planet and city lights below the horizon. Dense green climbs the walls in metal planter troughs wired with pipes and manual valves. Glowing yellow-orange flowers mix with ferns and hanging vines. Left wall: dried herbs on a rack. Center: a weathered wooden table with teapot, cups, and flower-shaped lamps. Floor: industrial grating over drainage. Warm lamplight, not sterile LED — a living room that happens to be a reactor for spell fuel.

What it's for

Primary **mana battery** for the ship; secondary **oxygen and humidity buffer**; tertiary **herbal pharmacy** for Talyra's shaman work. Without it the Verdigris is just another patched transport in a void that hates awakened crew.

Weekly upkeep

₡650/week baseline — nutrient cartridges ₡300, water-reclamation filters ₡150, grow-light power ₡200 (often rolled into fuel accounting). Skipping a week costs −1 mana step for Elias. Roll greenhouse upkeep d100 every 14 days.

Operations

  • Talyra spends **2d6 hours/week** here minimum; neglect imposes −2 on greenhouse rolls
  • Dome runs **hot for plants** — Karthun crew fatigue if she skips cool-weave or breaks
  • Dome seal weep (d100 95–96) grounds the ship until patched — no legal jump
  • Bioluminescent beds are **cosmetic + minor mana**; losing them doesn't kill power but hurts morale
  • Humidity bleeds onto cockpit glass when filters clog — fix or bridge visibility suffers
  • Exporting live cuttings off-ship is **quarantine-restricted** at Concord docks

Crew on this deck

Talyrabotanist on duty: tea rituals, blight response, armor lubricant scented with crushed leaf from bed three; cool-weave because the dome heat is real. Elias — assigned one pot to water (forgets); runs garden sensor taps from the engine side when the hydro loop throws codes. Ivan — avoids extended visits — Null field wilts cuttings near his bunk.