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Verdigris, registry VRD-7

Public crew vessel sheet · VRD-7

Verdigris

Concord Hull Class II independent mid-transport

RegistryVRD-7
Hull volume~200 dtons
Fuel index~72 H-tons
Length~82 m
Decks3
Crew3 legal minimum; Ivan, Elias, Talyra, plus Jarvis
Hardpoints2 structural hardpoints; 0 turrets mounted
InterstellarConcord gate transit only; no onboard jump drive

GURPS 4e · Traveller-scale vessel block

GURPS Statistics

Tech LevelTL10 core hull and drive; mixed TL9–11 subsystems
Size ModifierSM +8
Hull dHP40 dHP (400 HP at personal scale)
Hull HTHT 10; use effective HT 9 for age- or Wear-driven checks
ArmordDR 10 provisional civilian armor (DR 100 at personal scale)
Handling / StabilityHnd -2 / SR 5
Space Acceleration0.5 G cruise; ~1.2 G emergency redline
Sensor RatingScan 14 commercial suite
Active SignatureASig +8; no stealth hull treatment
Life Support4 long-duration biological occupants; emergency overload is GM-adjudicated
Occupancy3 crew + Jarvis; limited short-term passenger/prisoner capacity
Endurance~3 days continuous torch, or weeks of coast-and-burn operation
JumpNone; gate-dependent
Hardpoints2; both empty
Empty / Loaded MassUnsurveyed
Cargo LoadUnsurveyed after mana-garden retrofit
Atmospheric PerformanceLanding-capable; top air speed Unsurveyed
Current Market ValueUnsurveyed; comparable new CHC II hulls run ₡12–40 million

dHP and dDR are decade-scale values: 1 dHP = 10 HP and 1 dDR = DR 10. Values marked Unsurveyed are intentionally left open until the crew pays for an engineering survey or establishes them in play.

Physical inventory

Decks & Installed Spaces

Flight and living-mana systems

Deck A

  • Cockpit / bridge — two seats, analog controls, physical throttles, commercial radar, comms and transponder
  • Dorsal mana-garden — sealed dome, hydroponic troughs, grow lights, herb beds, drainage and environmental controls
  • Garden service trunks — pressure, water, nutrient, lighting and sensor connections

Habitation, medical and personal workshops

Deck B

  • Common room / galley — cooking line, refrigeration, preserved stores, dining and briefing space
  • Elias's berth — engineering study, technomantic bench and portable tools
  • Talyra's berth / armor bay — powered-armor morgue, diagnostics, armorer's tools and herb bench
  • Ivan's berth — weapons bench, rifle rack and exercise fittings
  • Medical bay — cracked auto-surgeon, scanner, monitors, sterile cabinet and herbal backup
  • Shared head / washroom and Jarvis's charging alcove

Engineering, cargo and access

Deck C

  • Fusion reactor and torch-drive engine room
  • Engineering bench, rolling tool cart, coolant services and lower sump
  • Cargo hold — mag-clamps, nets, overhead crane and loader tug
  • Aft cargo ramp / pressure interface
  • Reaction-mass, power-bus and general ship-service spaces

Installed equipment and current state

Systems, Levels & GURPS Effects

Hull / Structure

TL9
CapabilityC3 · Standard
BuildUtility
ConditionWorn

Installed

  • Three-deck pressure hull
  • Dorsal dome reinforcement
  • Two hardpoint rings
  • Landing structure

GURPS / Table Effect

SM +8; Hull dHP 40; HT 10, or effective HT 9 when Wear applies.

Armor

TL9
CapabilityC2 · Basic
BuildUtility
ConditionWorn

Installed

  • Civilian debris armor
  • Replaceable hull tiles
  • Local vital-space reinforcement

GURPS / Table Effect

Provisional dDR 10. No military laminate or stealth treatment.

Fusion-Torch Drive

TL10
CapabilityC3 · Standard
BuildUtility
ConditionServiceable

Installed

  • Main fusion torch
  • Attitude thrusters
  • Physical throttles
  • Emergency output controls

GURPS / Table Effect

sAccel 0.5 G cruise; ~1.2 G redline. Higher burn invokes established ship-stress rules.

Fusion Reactor

TL10
CapabilityC3 · Standard
BuildUtility
ConditionServiceable

Installed

  • Shielded fusion core
  • Analog containment controls
  • Long-duration fusion feedstock

GURPS / Table Effect

Supports drive, life support and ordinary hotel load. Exact MW and reserve are Unsurveyed.

Power Distribution

TL9
CapabilityC2 · Basic
BuildImprovised
ConditionWorn

Installed

  • Zoned main bus
  • Manual cross-connects
  • Local breakers
  • Limited peak buffering

GURPS / Table Effect

Peak loads compete. Armor rig, garden, medbay and future weapons cannot be assumed to run together.

Reaction Mass / Fuel

TL9
CapabilityC3 · Standard
BuildUtility
ConditionServiceable

Installed

  • Bulk prop-H tanks
  • Reserve isolation
  • Transfer manifolds
  • Boil-off control

GURPS / Table Effect

~3 days continuous torch; weeks of coast-and-burn. Tank map remains Unsurveyed.

Navigation / Flight Controls

TL9
CapabilityC2 · Basic
BuildUtility
ConditionWorn

Installed

  • Analog helm
  • Gate-approach data
  • Docking aids
  • Limited autopilot

GURPS / Table Effect

Hnd -2 / SR 5. Routine navigation is assisted; damaged or stale feeds require crew solutions.

Sensors

TL9
CapabilityC2 · Basic
BuildUtility
ConditionWorn

Installed

  • Commercial radar/lidar
  • Thermal warning
  • Traffic tracking
  • Landing and docking feeds

GURPS / Table Effect

Scan 14. No military passive array, deep survey package or stealth detection suite.

Comms / Transponder / EW

TL9
CapabilityC2 · Basic
BuildUtility
ConditionServiceable

Installed

  • Licensed transponder
  • Encrypted ship comms
  • Tightbeam
  • Bounty-board and traffic feeds

GURPS / Table Effect

Standard legal communications; no dedicated offensive EW system.

Computers / Automation

TL9
CapabilityC1 · Rudimentary
BuildUtility
ConditionWorn

Installed

  • Local controllers
  • Basic telemetry
  • Alarms
  • Maintenance logs

GURPS / Table Effect

No integrated ship intelligence. Jarvis is crew, not the vessel's computer.

Hardpoints / Fire Control

TL10
CapabilityC1 · Rudimentary
BuildUtility
ConditionServiceable

Installed

  • Two structural hardpoint rings
  • Empty mount interfaces

GURPS / Table Effect

2 hardpoints; 0 turrets, 0 ship weapons, no commissioned weapon-grade fire control.

Damage Control / Defenses

TL9
CapabilityC2 · Basic
BuildUtility
ConditionWorn

Installed

  • Pressure isolation
  • Suppression cartridges
  • Breach patches
  • Sector alarms

GURPS / Table Effect

Crew-driven damage control. No active shields or point-defense system.

Life Support

TL9
CapabilityC2 · Basic
BuildUtility
ConditionWorn

Installed

  • Air recycling
  • Water recovery
  • Human-standard climate
  • Garden environmental tie-in

GURPS / Table Effect

Rated for 4 biological occupants long-term with consumables and upkeep; poor Karthun climate accommodation.

Medical Bay

TL10
CapabilityC2 · Basic
BuildUtility
ConditionWorn

Installed

  • Cracked surgical table
  • Auto-surgeon arms
  • Diagnostic scanner
  • Monitors
  • Expired medpatch stock

GURPS / Table Effect

Major-trauma stabilization and assisted surgery. Apply -2 for Karthun calibration or precision work until repaired.

Mana-Garden / Biodome

TL10 + magic
CapabilityC3 · Standard
BuildImprovised
ConditionServiceable

Installed

  • Sealed dorsal dome
  • Hydroponics
  • Grow lights
  • Herbal pharmacy
  • Mana-bearing living beds

GURPS / Table Effect

Creates the ship's low-mana zone and garden pool; neglect reduces magical performance before it kills the plants.

Galley / Food Storage

TL9
CapabilityC2 · Basic
BuildUtility
ConditionServiceable

Installed

  • Cooking line
  • Sink
  • Refrigeration
  • Preserved stores
  • Garden ingredient storage

GURPS / Table Effect

Supports normal crew meals. Fresh food remains a luxury supplied partly by the garden.

Habitation / Common Space

TL8–9
CapabilityC2 · Basic
BuildImprovised
ConditionServiceable

Installed

  • Common room
  • Dining table
  • Briefing space
  • Exercise and entertainment gear

GURPS / Table Effect

Adequate long-haul living space for the resident crew; no luxury or passenger-service bonus.

Crew Quarters / Sanitation

TL8–9
CapabilityC2 · Basic
BuildImprovised
ConditionServiceable

Installed

  • Three private berths
  • Shared head
  • Washroom
  • Jarvis charging alcove

GURPS / Table Effect

Resident crew avoid hot-bunk penalties. Exact sanitation throughput remains Unsurveyed.

Cargo Handling / Storage

TL9
CapabilityC3 · Standard
BuildUtility
ConditionWorn

Installed

  • Powered aft ramp
  • Overhead crane
  • Mag-clamps
  • Cargo nets
  • Loader tug

GURPS / Table Effect

Standard freight handling; exact Load is Unsurveyed after the garden retrofit.

Airlocks / Docking / EVA

TL9
CapabilityC2 · Basic
BuildImprovised
ConditionServiceable

Installed

  • Ramp pressure interface
  • Docking hardware
  • Grip rails
  • Suit hookups

GURPS / Table Effect

Routine port and EVA operations. Collar standard, suit count and decon capability remain Unsurveyed.

Workshops / Fabrication

TL9–10
CapabilityC2 · Basic
BuildImprovised
ConditionServiceable

Installed

  • Engine-room bench
  • Rolling tool cart
  • Electrical diagnostics
  • Powered-armor morgue and armorer's bench

GURPS / Table Effect

Supports ordinary Mechanic, Armoury and Electronics Repair work; no general fabricator or precision machine shop.

Rescue / Escape

TL9
CapabilityC1 · Rudimentary
BuildUnsurveyed
ConditionUnsurveyed

Installed

  • Emergency suits
  • Distress procedures
  • Portable repair stores

GURPS / Table Effect

No confirmed pods or full-crew refuge. Do not assume survival endurance beyond worn suits and a distress call.

Carried Craft

CapabilityC0 · Absent / Manual
BuildN/A
ConditionN/A

Installed

  • Ground cargo loader only

GURPS / Table Effect

No launch, shuttle or flight-capable tender.

Onboard Jump Drive

CapabilityC0 · Absent / Manual
BuildN/A
ConditionN/A

Installed

  • Concord gate coupling and registry package

GURPS / Table Effect

Jump: None. Interstellar movement requires the Concord gate network.

KHES

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