Ammunition · Dock Stamp
Wayfarer Telltale Cartridge Case Transit Pattern
₡1,050
- Physical mass
- 4.082 kg
- Stowed volume
- 0.007 m³
- Measurement
- estimated
- Damage resistance
- DR 8 (estimated)
Rules-ready
3D6 Stats
| Weight | 4.08 kg (9.0 lb) |
|---|---|
| DR | 8 |
| Advantages | None |
| Disadvantages | None |
| Skill bonuses | Uses Armoury (Small Arms) |
- Malf
- 16
- a drop over two yards requires an HT 12 roll; failure imposes Malf. 16 on stored ammunition until Armoury (Small Arms) gauges it
Wayfarer Telltale Cartridge Case Transit Pattern is a hard transit case with isolated cartridge cells, a crush rib, and a seal that shows both opening and pressure loss, intended for declared carriage between gates and pressure zones. The container combines a phosphate-darkened action, ribbed composite shell, and witness-marked fasteners. A dropped case sacrifices its outer corners before the cartridge tray. If the witness ridge turns white, the contents need gauging before they enter a weapon.
No crew repair is authorized beyond cleaning the contacts and replacing the outer gasket. A warm case goes into the fire locker, not back on charge.
The lot belongs on the ship's arms manifest and must cross gates sealed. Broken seals invite seizure of the whole case, not merely the suspect cartridges.
Concord arms permit required. Gate transit requires sealed, declared storage.