Magic/Tech Fusion · Ninth Sign

Vivified Trodes

₡3,400

Physical mass
0.5 kg
Stowed volume
0.002 m³
Measurement
estimated
Damage resistance
DR 0 (estimated)

Rules-ready

3D6 Stats

Weight, damage resistance, advantages, disadvantages, and skill bonuses
Weight0.5 kg (1.1 lb)
DR0
AdvantagesNone
DisadvantagesNone
Skill bonusesNone

An enchanted headset with two soft temple pads, a braided silver lead, and enough warding lacquer to keep a novice from cooking their own nerves. Vivified Trodes run cold by default. The experience feels distant—like working a spell through heavy gloves—but the limiter catches the worst feedback before it reaches the wearer. Ninth Sign recommends them for first-time weave work, cautious professionals, and anyone whose crew would rather not drag a twitching mage out of a chair. The temple pads stay cool even through a long session, and the silver lead stiffens before the limiter trips. That warning is deliberate: stop, breathe, disconnect. Cold work is slower and less glamorous, but it leaves more operators able to complain about it afterward.

KHES

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