PLACE
Harbor-Call Wet-Hab Berth
Overview
Harbor-Call Wet-Hab Berth is an orbital wet-hab berth over Kavren II's rust-red desert in the Harbor-Call system. Dock rings run a little over one gravity and smell of brine coolant, kelp broth, and ozone from ice scoop tenders. The quota hall logs seal-break, salinity, and tide-mark against the water-oath ledger. Harbor-wardens speak with voice and color; a crew that carries kin home gets kelp-brine, a humid bunk, and a ledger check.
Location file
- Category
- settlement
- Tags
- zatheeri, hydro_fleet, wet_hab, frontier, desert, harbor_call, tide_council
- scale
- orbital wet-hab ring — quota hall, water-oath ledger, tide-council galleries, kelp galley, scoop-tender cradles, floor ports over desert Kavren II
- tone
- Teal brine over rust-red dust — the friendliest hard wet-hab you'll ever land, and a warden who can read your passenger's whole tide-oath off his scales
- senses
- Brine coolant and kelp broth, over-1g deck hum, ozone off ice scoop tenders, scale-flash color-speech in the quota hall, floor ports showing endless desert below
- occupantSummary
- Berth-born Zatheeri hydro-fleets; harbor-wardens and tide-clerks; tide-council liaisons; Sira Moor-Call in the gallery; the odd kin-carrying hull
- hazards
- A broken water-oath hold at the ramp; strict tide-law with no Concord appeal; misread color-flash courtesy; dehydration discipline off the wet decks
- connections
- Concord gate via Zatheeri Reach (3 hops from Khesret); lanes to zatheeri-core and anonymous rim nodes; ice scoop from belt and gas giant
- travelNote
- Dock at the quota hall; clear tide-mark and salinity before the council gallery; the standoff lands at the ramp, not in a firefight
- factionTies
- Harbor-Call tide-council; Vaaz-Kel Route Hold Registry; Zatheeri hydro-fleet lines; Concord gate on the ring
Geography
- Harbor-Callwithin
Associated
- Zatheeriassociated
- Sira Moor-Callassociated
- Tide-Return Passage, Harbor-Callassociated
