
Every gate. Every appetite.
MEGA Mall
3,228 goods across 40 open storefronts. Search the lot. Regret is complimentary.
Directory
Clothing
Core
41 goodsBlack-Market Junk StallGrey odds, no receipts, service-corridor address.→
57 goodsBoltwardLocks, cuffs, alarms, and legal security.→
213 goodsDock StampCheap stamped guns, dock-pattern shells, and surplus that still clears a gate scanner.→
40 goodsGlace Span ArmoryZero-G vac suits, span-fit exo, and power armor.→
48 goodsHunter OutfittersGuns, field kit, restraints, drones, and extraction gear.→
40 goodsKethline CombatworksArena steel, powered melee weapons, and plate-coupled arms.→
218 goodsMeridian CyberworksStreet chrome, dermal weave, jack services, and financing that outlives the customer.→
40 goodsSpire IndulgencesLuxury, vice, and the status tax as a feature.→
226 goodsStackwarePrograms, agents, ICE, and deck utilities.→
308 goodsTrailmark ArmsLong guns, field shells, and hunter kit for civilians who still call it sport.→
192 goodsVault Seal ArmoryContract-grade arms and pressure kit for bonded houses and executives.→
156 goodsWarrant FloorBoarding loads, breach tools, and hard kit for mercs and bounty desks.→
32 goodsWhite Mane ShockworksKarthunai civilian spanplate through military shock suits.→Service
51 goodsAmperexCells, packs, and generators.→
40 goodsBench PraxisWorkshop repair trays, fixtures, and the quiet tools that want a clamp and power.→
23 goodsCertified MetrologySealed calibration standards and Concord-stamped test gear — paperwork included.→
47 goodsDeck PraxisBerth gear, latch and seal tools, cutters, and deck kits that keep a hull honest.→
171 goodsHard VacuumEVA, dive, and dead-moon kits.→
113 goodsLifeline DispensaryMedicine, trauma supplies, and evac contracts.→
40 goodsLong Burn LarderSealed and long-haul rations for working crews.→
484 goodsNinth SignFoci, seals, and worn talismans — the Sign's front counter.→
19 goodsSurvey CounterScanners, mappers, and field instruments for claims, corridors, and cold scenes.→
40 goodsThe Quiet RoomPsi clinic behind frosted glass.→
49 goodsTorchyard ExchangeShip upgrades — drives, reactors, workshop fixtures, cargo pods, and yard crates.→
40 goodsVerdant Berth BotanicalsLive green, seed stock, and mana-herbs.→Yard
13 goodsBerth HaulWorking ground vehicles for crews who need payload more than polish.→
22 goodsCrown CoachworksHigh-TL ground coaches and bonded chassis for people who tip the gate clerk.→
4 goodsDock HoverLow-lane flyers, scrap-lift surplus, and dock-pattern grav that clears customs on a good day.→
9 goodsLane SkimmersMid-corridor utility flyers for courier runs, watch shifts, and berth hops.→
9 goodsMeridian Smelt & AssayCertified wire, billets, powders, pellets, and assayed feedstock.→
43 goodsNullframeDroids, robots, and duty frames.→
5 goodsPitframe EngineeringMining tools, extraction frames, seam crawlers, and pit-bots.→
4 goodsRust LotCheap ground iron — yard walkers, dock-pattern trucks, and anything that still rolls.→
9 goodsSmeltkeel YardsFabricators, reclaim systems, and modular industrial machinery.→
9 goodsSpire LiftHigh-TL grav, lift pods, and prestige flyers — the Spire's preferred vertical commute.→
40 goodsSpoolwright Yard SupplyShip stores for working hulls.→Need inspiration?
Browse by type
Blades
Knives, sabers, powered edges, and questionable solutions at arm’s length.
Guns
Pistols, rifles, launchers, and the ammunition bills that follow them home.
Cyberware
Replacement parts, nervous-system upgrades, and warranty language with teeth.
Armor
Street layers, vacuum shells, powered suits, and everything between skin and regret.
Vehicles
Ground, air, utility, and bad decisions sold with a steering system.
Electronics
Sensors, communicators, surveillance gear, computers, and pocket-sized trouble.
Medical
Field kits, drugs, diagnostics, and enough tape to keep a spacer technically alive.
Food & Drink
Rations, groceries, stimulants, questionable snacks, and meals that remember being ingredients.
Survival Gear
Shelter, rations, hostile-environment kit, and tools for refusing to die.
Ammunition
Magazines, cells, specialty loads, and the consumable half of every loud argument.
Drones
Eyes in the air, hands in the ductwork, and machines willing to go first.
Robotics
Utility frames, service units, repair parts, and labor that never joins the union.
Clothing
Workwear, clubwear, couture, and outfits designed to survive customs inspection.
Tools
Repair kits, cutters, diagnostic gear, and implements for making the problem different.
Ship Supplies
Berth hardware, maintenance stock, galley necessities, and things captains forget to budget.
Magic-Tech
Life-cells, resonant hardware, enchanted circuitry, and devices with two warranty departments.
Bioware
Grown upgrades, tailored organs, symbiotic systems, and medically supervised ambition.
Security
Locks, restraints, credentials, countermeasures, and polite ways to say keep out.
Software
Expert systems, intrusion tools, licensed utilities, and code sold without apologies.
Sensors
Scanners, detectors, survey instruments, and proof that something unpleasant is nearby.
Botanicals
Medicinal herbs, ritual stock, alien growths, and leaves with complicated import papers.
Manufacturing
Printers, fabricators, recyclers, machine tools, and the hardware that turns cargo into useful things.
Raw Resources
Ore, ingots, feedstock, industrial chemicals, mining supplies, and materials waiting for a purpose.



