Control Weapons
Mercy-Tine Capture Fork
The Mercy-Tine ends in a broad padded fork whose sprung inner jaws close around a torso or limb without presenting an edge.…

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Arena steel, powered melee weapons, and plate-coupled arms.
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Control Weapons
The Mercy-Tine ends in a broad padded fork whose sprung inner jaws close around a torso or limb without presenting an edge.…
Flexible Melee
The Ashcoil Crescent pairs a soot-dark sickle with eleven feet of square-link chain and a blunt furnace-steel weight.…
Flexible Melee
The Oathweight is a heavy fighting chain with unequal pear-shaped weights, one for momentum and one for sudden changes of line.…
Flexible Melee
Twin-Cinder carries two faceted steel heads on a braided heatproof line, each head darkened except for one bright inspection face.…
Heavy Melee
The Breachbell is a slab-faced maul with a shock-damped haft, a hooked back edge for pulling hinges, and no pretense that it belongs in polite company.…
Integrated Weapons
Kethline's pile-driver fist replaces a powered suit's working gauntlet with a blunt tungsten striking plate, a short linear ram, and enough shock isolation to keep the pilot's wrist mostly where nature put it.…
Integrated Weapons
Three dark blades ride flush beneath the forearm plate until the pilot snaps the wrist and hears the lock answer.…
Maintenance
The roll opens into a compact little surgery for weapons: ceramic laps, edge gauges, insulated picks, carbon dust traps, oscillator locks, sealant, and one square of cloth nobody can explain but everyone steals.…
Melee Weapons
The Tide Saber wears a ribbed brass-titanium basket broad enough for a gloved Karthunai hand but scaled for ordinary human wrists.…
Melee Weapons
Half weapon and half emergency tool, the Dock-Saint carries a blunt hammer poll, a hooked nose for dragging cable, and enough belly to chop through an interior door skin.…
Melee Weapons
Glass-Reed sounds delicate until you see the blade flex through a hard bind and come back straight.…
Melee Weapons
The Hook-Sun puts a replaceable mono-edge cassette along the forward belly of a compact Karthunai chopping knife.…
Melee Weapons
Last Breath was designed by people who’ve watched a dropped tool tumble beyond reach while the air alarm counted down.…
Melee Weapons
The Mourning Engine is the weapon Kethline salespeople stop smiling around. A flywheel actuator in the forte feeds short counter-rotating pulses into a slab-sided blade, helping the edge bite instead of bounce when it m…
Melee Weapons
The Ninth Witness is Kethline’s working honor sword, not a wall ornament with family lies engraved down the fuller.…
Melee Weapons
Kethline laminates the Oath-Hum from three spring-steel foils around a ceramic resonance spine, then hand-laps the edge until it will shave sealant from a hatch without snagging.…
Melee Weapons
Built for lift cages, companionways, and rooms where a grand swing mostly kills furniture, the Threshold Vow has a clipped point and a thick-backed twenty-two-inch blade.…
Melee Weapons
Two Debts are sold as a matched pair, though the knives aren’t twins. The lead-hand blade has a broad spine and hooked guard for ugly close parries; the killing-hand blade is slimmer, point-heavy, and indexed by three g…
Power Accessories
This armored cable and palm-sized regulator lets a suit feed an external or integrated weapon without trusting two manufacturers to agree on voltage, etiquette, or blame.…
Powered Melee
Furnace-Crown is a two-handed hammer with a dense square face and a shoulder-mounted servo that commits its weight late in the swing.…
Powered Melee
Gatebrace tonfas are squat alloy batons with side handles, knuckle guards, and small impulse drivers buried under replaceable leather sleeves.…
Powered Melee
Quarry-Writ carries a narrow beak on one side and a blunt balancing poll on the other, backed by a vibration driver that bites after impact instead of before it.…
Powered Melee
The Redline feeds linked carbide segments through a humming grip spool, stiffening or loosening the chain as the wrist turns.…
Powered Melee
The Stormclasp hangs a ribbed conductive head from three short insulated chains, with a thumb plate that arms the charge only after the swing begins.…
Training Equipment
The governor clips between a powered weapon and its control line, cutting force before a training mistake becomes a memorial plaque. Colored seals show instructor, sparring, and demonstration limits at a glance.…
Weapon Accessories
Four low-profile magnetic catches, two weapon shoes, and a fistful of shims make up this deeply unromantic answer to losing gear in zero gravity.…
Weapon Accessories
The harness crosses the shoulders, hips, and weapon arm with damped straps that catch recoil before it folds a shooter into nearby furniture.…
Weapon Accessories
Kethline's smart scabbard watches the blade, the hand drawing it, and the thin line between urgency and theft.…
Weapon Upgrades
Kethline grows a dark carbon-crystal skin along an existing edge, then laps it until the blade parts inspection cloth under its own weight.…
Weapon Upgrades
The retrofit hides a tuned oscillator in the hilt and sends a tight, vicious tremor down a blade that was never meant to sing.…
Weapons
The Bellscar announces itself with a note too low to hear cleanly and too strong to ignore in your teeth.…
Weapons
Blackwake spears are built for the miserable half minute after an airlock opens and everybody’s plans become debris.…
Weapons
The Bracewinter was designed around pressure suits, not powered armor—a distinction sales clerks explain after customers see the word “suit” and get ambitious.…
Weapons
The Deep-Rivet is what happens when a forge develops a hull tool and an arena patron asks the wrong follow-up question.…
Weapons
The Foldspike rides beside a pilot’s seat without snagging every cable in the cabin.…
Weapons · Kethline Combatworks · Rime-Current Polearms
Kethline's ordinary working spear, which tells you something about the people who built it. A thumb rail drives a tight linear pulse through the head at impact: one hard second shove, not a vibrating circus trick.…
Weapons
Oathmotor is a dockside nickname; Kethline’s invoice calls it a powered combination polearm, because invoices have never won a fight.…
Weapons
Three-Thunder was built for marshals in Republic-licensed Karthunai arenas, separating armored contestants who have stopped listening to bells.…
Weapons
White-Ember axes carry a compact induction spine behind the blade. It flashes the edge hot for a fraction of a second at contact—never long enough to glow, despite what bar stories and cheap dramas insist.…
Weapons
The Writbeard began as a Karthun boarding axe and survived export by becoming less enormous, not less serious.…