
Engine Systems · Keel Works
Jump Drive — Used · Jump-3 navy-grade (TL10)
₡490,000
- Physical mass
- 5,000 kg
- Stowed volume
- 29 m³
- Measurement
- estimated
- Damage resistance
- DR 0 (estimated)
Rules-ready
3D6 Stats
| Weight | 5,000 kg (11023 lb) |
|---|---|
| DR | 0 |
| Advantages | None |
| Disadvantages | None |
| Skill bonuses | None |
Three-parsec navy surplus (or a very good fake). Same hardpoint tax + bladder farm. Concord treats private ownership as a target. Gate freighters: overhaul first.
build Note: Used Jump-3 navy-grade (TL10); capability Hint: 4; carried Load Mode: FULL; condition Id: used; condition Label: Used; hardpoints Required: 2; mass Kg: 5000; measurement Status: ESTIMATED; model Id: tl10; model Label: Jump-3 navy-grade (TL10); module Kind: engine; picker Kind: ship-module; quality: STANDARD; slot Slug: jump; tech Level: 10; volume Liters: 29000
Restricted tech. Needs dedicated jump fuel bladders (Hold Stock) — not prop-H. Install reserves ≥2 hardpoints. Gate-built hulls (e.g. Verdigris) need R3+ overhaul (₡2–8M+) before the drive is flightworthy. Crate → cargo; yard install optional (+5%).
Ship module
Choose condition & tech model
Pick Used, Refurbished, or New, then the tech model (TL). Price and stats update live. Optional yard install (+5%) skips the crew skill roll later.
Jump Drive
No tech models for that condition right now.