Worldbuilding
I build fictional worlds that feel real
People, places, organizations, shops, and mission boards — each with secrets, strengths, weaknesses, goals, and fears — tied together so the setting holds under play, rehearsal, or review.
Hire me: hi@wendicoffmanporter.com
What this is
This is a hire door for custom worldbuilding — not a game lobby. The Orion Corridor on this site is a living showcase of the same craft: cast that argue, places that earn their keep, factions with real pressure, fake shops players will browse, and boards that hand out work with teeth.
I build fictional people, places, and things matched to the genre of your scenario. Every asset can carry a public face and a private file. They connect through edges — who works where, who owns what, who wants what — so the web keeps expanding instead of collapsing into isolated cards.
The goal is simple: when someone steps into the material, they should be positive it is real.
What I can build it for
- Video games
Cast, locations, factions, shops, and mission boards that match your genre and systems — ready for writers, designers, and narrative teams.
- Tabletop RPGs
NPCs and places with secrets, goals, and fears a GM can run tonight — plus boards and shops that make a table feel lived-in.
- Corporate training
Fictional people, companies, and sites for role-play drills — pressure, incentives, and failure modes without using real employers.
- Tactical war games
Opposing forces, terrain POIs, command orgs, and objective boards built for the scenario you need to rehearse.
- Think-tank / scenario work
Genre-matched fictional actors and places so analysts can pressure-test plans without inventing thin cardboard stand-ins.
Examples
Open a lane
NPCsPeople with secrets, goals, fears, and edges into places and orgs — player face and GM file on every card.View examples →
Places (POIs)Locations with function, texture, and who shows up there.View examples →
OrganizationsFactions and companies with reach, pressure, and rival edges.View examples →
Star chartLive Concord navigation chart — systems, hops, and tariffs as they stand.View examples →
ShopsFake storefronts and SKUs that sell the setting to players.View examples →
Mission boardsContracts, bounties, and objectives with pay, threat, and hooks.View examples →
