PLACE

Harth-Three Civic Foundry

Overview

Harth-Three Civic Foundry is where civic foundry plates from the dead orbital ward Harth-Three stopped being machinery and became a legal argument. The place reads in layers: dead windows, sunlit dust, groaning spin bearings, and civic stamps still legible under soot. Nothing sits politely on a cargo pallet. Every useful piece is attached to a dangerous mass, a bad orbit, a burned foundation, or somebody else's signature.

The working path is ugly and specific. Survey the structure. Kill stored energy. Establish a safe line. Mark the lawful cut zone. Then bring out the named recovery without mixing it with loose scrap. Forge-Hammer registers the cutting party and marks which dies are civic property before anyone reaches Quench-Rail. A crew that skips those steps may still carry something home, but it will be the wrong thing with a better story attached.

Small details do the heavy lifting here: witness tags tied where gloves can reach them, old scoring around access plates, dust caught in magnetic seams, and the silence after a cutter stops. Brace the dead ward, free the civic dies without collapsing the foundry deck, and settle public-use plates apart from private alloy stock. Vacuum, unstable structure, and impatient claimants provide enough trouble. The site does not need ghosts.

Location file

Category
dead_orbital_foundry
Tags
quench_rail, salvage, wreck_recovery, hardfell-league
scale
One mission-sized wreck or ruin zone with approach, stabilization points, contested cut areas, and a defensible evidence station
tone
dead windows, sunlit dust, groaning spin bearings, and civic stamps still legible under soot
senses
dead windows, sunlit dust, groaning spin bearings, and civic stamps still legible under soot; cutter vibration through gloves; cold metal, scorched insulation, and recycled suit air
occupantSummary
Recovery crew, claimant, local witness, and whoever arrived early enough to make the title messy
hazards
Vacuum, stored energy, unstable mass, orbital decay, contaminated evidence, rival cutters, and a voided claim
connections
Khesret → Thul'vaneh → Khlir-Rend → Forge-Hammer → Quench-Rail; local gate approach to the mission worksite
travelNote
Arrival is only the beginning; the crew must stabilize and extract before before the ward's cracked spin bearing carries the foundry deck into the debris lanes.
factionTies
Hardfell League local recovery law and Concord gate traffic control

Geography

Associated

KHES

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