◆ ORION CORRIDOR · 2277
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◆ ORION CORRIDOR · 2277

House Rules · Khesret system

GURPS 4e crossover — players and GM read the same spine.

Overview
  • Khesret Magic SystemGURPS + Shadowrun hybrid — mana zones, high preserves, Verdigris garden pool, Strain, Astral Court, three-track astral.
  • Enchantment GadgeteerHouse advantage [25]/[50] — Quick and Dirty Enchantment with compressed time only; Strain, registration, Fast-Bound.
  • Life-Cells (Mana Batteries)GURPS Powerstone economy — Sim vs real, tier caps, seed crystal copy costs, recharge by zone, registration law.
  • Magical NullFour levels (I–IV) — Ivan is Grounding Null (II); shut-off vs burn-out (3d); Null bleed; touch, bubbles, astral, garden.
  • Shaman — Elemental ControlBonded element FP costs — move, purify, create water; range, speed, zones; astral sight; Talyra checklist.
  • Lattice NetrunningGURPS hybrid — naming, three-track play, skills, programs, host zones, scene procedures.
  • Three-Plane Pools & Black ICEMeat 10+HP, Lattice 10+FP, Astral 10+Will — biofeedback bridge and lethal Black ICE kill chain.

Orion Corridor — 2277 · GURPS 4e · Khesret system

House Rules

Crossover procedures for magic, The Lattice (netrunning), meatspace, and the Astral track. Everyone at the table reads the same docs — no secret player-facing hacks.

The Net on this site is public news and records. The Lattice is cyberspace — hosts, ICE, dives. Keep the names straight.

Magic & Astral

  • Khesret Magic System

    GURPS + Shadowrun hybrid — mana zones, high preserves, Verdigris garden pool, Strain, Astral Court, three-track astral.

    Read →
  • Enchantment Gadgeteer

    House advantage [25]/[50] — Quick and Dirty Enchantment with compressed time only; Strain, registration, Fast-Bound.

    Read →
  • Life-Cells (Mana Batteries)

    GURPS Powerstone economy — Sim vs real, tier caps, seed crystal copy costs, recharge by zone, registration law.

    Read →
  • Magical Null

    Four levels (I–IV) — Ivan is Grounding Null (II); shut-off vs burn-out (3d); Null bleed; touch, bubbles, astral, garden.

    Read →
  • Shaman — Elemental Control

    Bonded element FP costs — move, purify, create water; range, speed, zones; astral sight; Talyra checklist.

    Read →

The Lattice

  • Lattice Netrunning

    GURPS hybrid — naming, three-track play, skills, programs, host zones, scene procedures.

    Read →
  • Three-Plane Pools & Black ICE

    Meat 10+HP, Lattice 10+FP, Astral 10+Will — biofeedback bridge and lethal Black ICE kill chain.

    Read →