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House Rules · 3D6 Stats

Three-Plane Pools & Black ICE

Meat 10+HP, Net 10+FP, Astral 10+Will — biofeedback bridge and lethal Black ICE kill chain.

Three-plane pools & Black ICE

Game: Orion Corridor — 2277 · Rules: 3D6 Stats. Companions: Netrunning · Mage Net Interfaces


Three-plane durability (locked)

Each track uses its own pool — specialists cannot be equally tanky everywhere.

TrackPoolWhat damages itPrograms / magic
Meat (physical)10 + HPGuns, blades, fists, toxins, meat securityMundane armor (DR)
Net (persona)10 + FPAttack, Blackout, ICE, data bombsArmor = ablative DR (depletes before pool)
Astral (form)10 + WillAstral combat, spirit attacks, astral hazardsSpells, wards — astral DR/ablative

How damage flows

  1. Net: Armor DR first (if running), then persona pool (10 + FP).
  2. Persona at 0: Dumped from host; overflow may biofeedback to meat.
  3. Astral at 0: Form collapses — mage returns to meat, often stunned or FP debt.
  4. Meat at 0: Unconscious / dying per 3D6 Stats injury — independent unless biofeedback bridges.

Biofeedback bridge (Net → meat)

ModeOverflow
Cold simExcess → FP loss on meat (max = margin)
Hot sim (Khesret default)Excess → meat pool (10 + HP) first; past that → real HP injury

Why this works

  • Diver stacks FP → fat Net persona.
  • Mage stacks Will → durable astral form; thin Net persona unless FP bought. A Weavejack gets them into the Net — it does not thicken the persona pool.
  • Muscle stacks HP → fat meat pool; jacked persona is a liability.

Programs are not extra pool — Armor is ablative DR only.


Biofeedback dial

SettingEffect
CinematicNet persona damage only; biofeedback = FP on meat
Standard (Khesret)Persona pool → meat pool → injury
GrimHot sim skips meat pool; margin = HP injury directly

Always allow Biofeedback Filter contest first (active defense).


Black ICE (designed to kill the diver)

Black ICE = killer ICE running Black Hammer. Exists to flatline — vault cores, not lobby kiosks.

Normal ICE vs Black ICE

Normal ICE (Attack)Black ICE (Black Hammer)
Damages persona pool (10 + FP)Ignores persona pool
Armor absorbs hitsArmor does not help (neural channel)
Overwatch Filter optionalFilter is the only Net defense
Dump at 0 personaFilter fail → damage straight to meat

Blackout (between): Filter contest; on fail → FP on meat, not HP.


Kill chain (hot sim — default Khesret)

  1. Trigger: Vault ICE, failed Stealth, or admin spawns Black ICE on trace.
  2. ICE rolls Black Hammer (skill 15–18 on serious hosts; margin = damage).
  3. Active defense: Diver or overwatch runs Biofeedback Filter — Quick Contest vs Black Hammer.
  • Success: 0 damage (ICE may strike again next pulse).
  • Failure: full margin → meat pool (10 + HP).
  1. Meat pool at 0: Overflow → real HP injury on the diving body.
  • Margin 5+: Fright Check (+1 per margin beyond 5); check Major Wound if threshold crossed.
  1. Persona: Any failed Filter vs Black ICE also dumps persona from host.

Cold sim

Filter fail → margin × 2 FP on meat (no HP) unless host is military-grade (GM flag: cold sim treated as hot for this ICE only).


What the team does on meat

While Black ICE hammers the diver:

  • Hold the room — unplug jack / pull Circlet = Ready action; ends dive, may lose partial steal.
  • Kill the spider — destroy meat-space server running ICE.
  • Overwatch — Filter each pulse; Attack ICE if traced.
  • No free astral save — unless warded Weavejack / lodge talisman (bought, not default Magery).

Black ICE tiers

AssetBlack Hammer skillWhen you see it
Guard Black14–15Mid-tier vault
Vault Black16–17Core files, extradition evidence
Apex Black18–20Concord registry, Dermidine stacks

One Black ICE per lethal host. Two Vault Blacks = run plan failure, not rules surprise.


GM telegraph

  • Legwork Analyze / Browse reveals biofeedback: lethal in host spec.
  • Patrol ICE tags persona = warning shot.
  • Scramble zone + Black ICE deeper = you went too deep.

Quick example

Diver: FP 12 → persona 22, HP 11 → meat pool 21. Hot sim. Vault Black skill 17. Overwatch Filter fails by 4.

  • Persona dumped.
  • Meat pool 4 damage → 17 left.
  • Next pulse: Filter fails by 6 → meat pool 11.
  • Third fail by 8 → meat pool 3rescue the body or pull the cord.

3D6 Stats injury math enters when meat pool breaks.


Table defaults (locked for now)

KnobDefault
BiofeedbackStandard (persona → meat pool → injury)
Net timeOne diver action per meat turn (or abstract 3-sec pulse)
OverwatchPreferred; solo diver at −2 if alone

KHES

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