House Rules · GURPS 4e

Life-Cells (Mana Batteries)

GURPS Powerstone economy — Sim vs real, tier caps, seed crystal copy costs, recharge by zone, registration law.

Life-Cells (Mana Batteries)

Game: Orion Corridor — 2277 · Setting: Khesret system · Rules: GURPS Powerstone Legal term: Life-Cell · Street: mana battery

Companion: Khesret Magic System · Enchantment Gadgeteer


Sim vs real

In the Depth simOut here
Huge crystals in chests100–1000 caps = vault wars, not loadouts
Copy any itemSpells + + materials + rolls + time
Unlimited rechargeVoid off; ship slow; preserves fast

Muscle memory isn’t wrong — the physics bill arrived.


Tier table (what exists)

CapacityWho owns themPC craft?
1–10Licensed hunters, lodgesYes — expensive
11–30Guild / corpArc project
31–100Vaults, warshipsPlot, not grind
100–1000State / pre-Exodus mythMacGuffin

GURPS creation (Powerstone spell)

  • +1 capacity per casting20 energy each
  • Fail → quirk; crit fail → destroyed
  • One Life-Cell at a time when casting (no stacking small stones for one big spell)
  • Six-foot rule: larger stone nearby → smaller won’t recharge
  • Enchantment Gadgeteer does not skip growth math (table default)

Seed crystal (table)

One 10-capacity Life-Cell — party seed asset. PC may Analyze Magic and copy schematic:

PhaseRough ₡
Schematic (once)~12,000
Shell (cap 1)~10,400
Grow 2→10 (9 steps)~23,400
Reserve + registration~5,400
First duplicate total~₡51,000 + ~200 energy

Second copy (schematic done): ~₡39,000 + energy. Retail clean 10-cap (broker): ~₡85,000.

Parts (fiction)

PartNote
Lattice-grown quartz bouleCertified — black market = quirks
Bio-resonant electrolyteLiving-world export
Astral Court serial filamentTraceable
Hex-phase growth serumPer +1 capacity

Recharge by zone

ZoneSpeed
Deep spaceNone
Verdigris~1 MP / week (charge rack upgrade: ask GM)
Normal world / hub~1 MP / day
High preserve~1 MP / 12 h (permit)
Very high (Fae'ana canopy)~1 MP / 6 h (CTL required)
From garden pool1:1 — overdraw kills plants

Law

  • Register new cells — Astral disclosure / Court notary
  • >15 capacity on civilian ship without guild seal → gate trouble
  • Seed may flag Sim-trace on scans — register before hub travel if possible

Realistic goals

GoalViable?
One backup 10-pt cellYes — broke for a month
Greenhouse charge rackYes — ₡8,500+
20-pt workshop cellMaybe — ~₡320k territory
100-pt “like the Sim”Story only
Belt crystal miningNo

Source canon: WCP_Website/campaign-authoring/palimpsest/KHESRET-MANA-BATTERIES.md