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House Rules · 3D6 Stats

Netrunning

The Net vs Sift, three-track play, skills, programs-as-Techniques, host zones, scene procedures. Cyberware optional.

Netrunning — 3D6 Stats hybrid

Game: Orion Corridor — 2277 · Setting: Khesret · Rules: 3D6 Stats Status: Table canon (Jul 2026) — naming, three-plane pools, mage interfaces locked.

Companions: Three-Plane Pools & Black ICE · Mage Net Interfaces · Khesret Magic


Naming (do not collide)

TermMeaning
The NetDigital infrastructure — hosts, stacks, corp clouds, undercity mesh. Where netrunning happens.
SiftPublic search + screamsheet index on this site (/net). Sift the corridor. Not a dive.
AstralMagic plane. Parallel track — not the Net.
ARAugmented overlay on meatspace. Low stakes; often no dive.
Dive / hot simFull sensory Net access. Body vulnerable on meat.
Cold sim / trodeSafer, slower (−2 offensive Techniques). Biofeedback → FP only.

Runner slang: netrunner, diver, overwatch, ghost thread, host, ICE.

> Retired: Lattice (old name for the Net). Do not use in new copy.


Design goal

Blend Shadowrun (programs, IC, overwatch, hosts, biofeedback), Cyberpunk (depth, meat vulnerability), and 3D6 Stats (skills, contests, injury) without replacing 3D6 Stats combat.

  1. 3D6 Stats stays the engine
  2. Programs → Techniques defaulting to Computer Programming
  3. Overwatch + legwork + on-the-fly hacking as scene procedures
  4. Diver’s body is a fixed target — team holds the room

Three-track table model

MEAT TRACK          NET TRACK              ASTRAL TRACK (optional)
(3D6 Stats 1-sec)       (Pulse or abstract)    (if awakened PC)
────────────────────────────────────────────────────────────────
Team combat         Diver in host          Mage on astral overwatch
Social / stealth    Overwatch defender     Spirit probe (separate)
Driver waiting      Legwork (extended)     —
SituationMeatNetNotes
AR scan, read public profileMaybeAR only — Computer OperationNo dive
Hack door while team talksSocialQuick Contest Command/Decrypt1–2 rolls
Steal file during firefightCombatDive + overwatchClassic split
Week of researchDowntimeExtended legworkResearch / Browse
Mage hunts data spiritNetAstral separate — no same plane

GM rule of thumb: One diver → one Net action per meat turn (or 3-sec pulse). Full table invested → host map (3–7 zones).


Access modes

ModeGearNet speedMeat risk
ARCommlink, glassesOverlay onlyNormal
Cold simTrodes, safe jack, Vivified Trodes−2 offensive TechniquesBiofeedback → FP
Hot simSim rig, neural jack, Weavejack CircletNormalBiofeedback → meat pool / HP
Full VR (illegal)Depth-era rig+1 horror optionalHP + disorientation

Cyberware optional. Mages deck with enchanted interfaces — see Mage Net Interfaces.


Skills

JobPrimary skills
Interface / navigateComputer Operation
Code / programsComputer Programming
CryptoCryptography
HardwareElectronics Repair, Engineer
JammingElectronics Operation (EW)
LegworkResearch, Computer Operation
Meat teamStealth, Guns, etc.

Do not use 3D6 Stats Hacking as a single skill — Programming + Techniques.

Optional advantages

  • Digital Mind / Compartmentalized Mind (−50% Virtual Reality) — Net scenes only
  • Resistant (Biofeedback) — filter quality
  • Access Credentials — legal Net keys
  • Net Conduit [1] — mage perk; see Mage Net Interfaces

Programs = Techniques

Default to Computer Programming −N. Roll Technique; margin = effect.

TechniqueDefaultHard?Effect
AnalyzeProg−2AvgPerception; spoof / data bomb
BrowseProg−1AvgLegwork / data search
CommandProg−3AvgControl device via Net
DecryptProg−4Avgvs Encrypt
EncryptProg−4AvgDefense margin
ArmorProg−4AvgAblative DR on persona
AttackProg−5HardDigital damage
BlackoutProg−6HardFP (nonlethal)
Black HammerProg−7HardLethal biofeedback — companion doc
Biofeedback FilterProg−5AvgActive defense vs Attack / Black*
Data BombProg−4AvgTrap
Defuse Data BombProg−4Avgvs Data Bomb
ECCMProg−4Avgvs ECM
SnifferProg−1AvgFind wireless hosts
SpoofProg−3AvgFake credentials
TrackProg−4AvgTrace intruder
StealthProg−4AvgHide persona

Running programs: Armor + Analyze = two actions per pulse unless deck multitasks.


Host topology

Sketch 3–7 zones. Example Meridian Legal Relay:

[Public Lobby] — [Security Queue] — [File Vault] — [Admin Core]
      │                  │               │
   Patrol ICE        Scramble ICE    Black Hammer ICE
Zone traitMechanism
Patrol ICESkill 12–14; Analyze contests
Scramble ICE−2 Techniques until defeated
Killer ICEAttack or Black Hammer
Data bombFailed Decrypt; Defuse or Analyze first

Deeper zone = +1 noise or −1 overwatch reach.


ICE summary

Full damage rules: Three-Plane Pools & Black ICE.

ICE tierSkillDRDamage
Patrol11–130–2Alert only
Probe13–152–4Attack−1
Scramble14–164Debuff zone
Killer15–176Attack or Black Hammer−2

Overwatch holds reactions: Filter, Track, Attack vs traced ICE.


Scene procedures

Overwatch

  1. Meat plan declared.
  2. Diver picks entry (Sniffer, credential, physical tap).
  3. Overwatch posture: Passive / Active / Aggressive.
  4. Meat round; diver gets one Net action.
  5. Alert → ICE or meat security.

Hacking on the fly

Extended test; each failure +1 heat; third failure = ICE or security.

Legwork (prep)

Days of Research / Browse → clues or false leads.

AR micro-actions

Computer Operation on public hosts; Spoof contests if hidden.


Khesret hooks

CanonHook
ConcordRegistry stacks, tariff APIs, escrow logs
BHLBounties with Net trace clauses
Astral CourtSeparate plane — no default astral hacking of hosts
Dermidine / DepthIllegal blur of VR/Net/Astral — not default mage gear
SiftJournalists scrape public; divers steal non-public

Tone: cool, wry, tired — not Tron neon unless the host demands it.


Session prep

  1. Host name + 3 zones + one secret
  2. ICE tier (+ optional data bomb)
  3. Meat complication (who guards the diver?)
  4. Overwatch assigned
  5. Legwork clue if prep happened
  6. Heat clock 0–6 (optional)

Scope lock

  • No Shadowrun initiative-pass import
  • No Net-only sessions replacing combat
  • No merged Astral + Net
  • No mandatory cyberware
  • No 3D6 Stats Hacking single skill
  • No free Technomancer “I am the Net”

KHES

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