House Rules · GURPS 4e
Lattice Netrunning
GURPS hybrid — naming, three-track play, skills, programs, host zones, scene procedures.
Lattice Netrunning — GURPS hybrid (GM spine)
Game: Orion Corridor — 2277 · Setting: Khesret system · Rules: GURPS 4e at the table. System: GURPS engine + Shadowrun procedures + Cyberpunk meat pressure.
Naming (do not collide)
| Term | Meaning |
|---|---|
| The Net | In-world news / records site. Players search public intel. Not VR. |
| The Lattice | Digital infrastructure — hosts, stacks, transit, corp clouds, undercity mesh. Where netrunning happens. |
| Astral | Magic plane — Astral Court, awakened practitioners, depth bleed. Parallel track, not the Lattice. |
| AR | Augmented overlay on meatspace — profiles, ads, wayfinding. Low stakes; often no full dive. |
| Dive / hot sim | Full sensory Lattice access (Shadowrun hot-sim feel). Body vulnerable on meat track. |
| Cold sim / trode | Safer, slower interface — penalties on speed, bonuses on safety. |
Runner slang: lattice diver, overwatch, ghost thread, host, ICE.
Design goal
Blend Shadowrun (programs, IC, overwatch, host topology, biofeedback), Cyberpunk (architecture levels, meat vulnerability), and GURPS 4e (skills, Quick Contests, injury, Techniques) without replacing GURPS combat.
- GURPS stays the engine — attributes, skills, contests, wounds, FP/HP.
- Shadowrun programs → GURPS Techniques defaulting to Computer Programming.
- Shadowrun scene procedure — overwatch + legwork + on-the-fly hacking.
- Cyberpunk pressure — diver’s body is a fixed target; team holds the room.
The three-track table model
Every Lattice scene runs up to three parallel tracks. Most rounds only one or two are active.
MEAT TRACK LATTICE TRACK ASTRAL TRACK (optional)
(GURPS 1-sec) (Pulse or abstract) (if awakened PC)
─────────────────────────────────────────────────────────────
Team combat Diver in host Mage on astral overwatch
Social / stealth Overwatch defender Spirit probe (separate)
Driver waiting Legwork (extended) —When to engage each track
| Situation | Meat | Lattice | Notes |
|---|---|---|---|
| AR scan, spoof billboard, read public profile | Maybe | AR only — Computer Operation | No dive; 1 roll often enough |
| Hack door lock while team talks | Social on meat | Quick Contest Command/Decrypt | 1–2 rolls; no map |
| Steal file from corp host during firefight | Combat | Dive + overwatch | Classic Shadowrun split |
| Week of research before job | Downtime | Extended legwork | Matrix legwork / GURPS Research |
| Awakened mage hunts data spirit | — | Lattice | Astral separate from Lattice |
GM rule of thumb: One diver → abstract Lattice turns (one action per meat turn or 3-second pulse). Full table invested → host zone map (3–7 zones).
Access modes
| Mode | Gear | Lattice speed | Meat risk | GURPS feel |
|---|---|---|---|---|
| AR | Commlink, glasses | N/A (overlays) | Normal | Computer Operation |
| Cold sim | Trodes, safe jack | −2 offensive Techniques | Biofeedback → FP only | Cautious diver |
| Hot sim | Sim rig, neural jack | Normal | Biofeedback → meat pool / HP | Shadowrun default |
| Full VR (illegal/old) | Depth-era rig | +1 horror optional | HP + disorientation | Palimpsest spice only |
Khesret tone: hot sim exists; black clinics and corp liability make cold sim common for amateurs.
Core GURPS skills
| Job | Primary skills | Shadowrun echo |
|---|---|---|
| Interface / navigate | Computer Operation | Matrix navigation |
| Code / programs | Computer Programming | Program ratings |
| Crypto | Cryptography | Encrypt/Decrypt contests |
| Hardware | Electronics Repair, Engineer | Cyberdeck repair |
| Jamming | Electronics Operation (EW) | ECM/ECCM |
| Legwork | Research, Computer Operation | Data Search |
| Meat team | Stealth, Guns, etc. | Physical security |
Do not use GURPS Hacking as a single skill — use Computer Programming + Techniques below.
Optional advantages
- Digital Mind or Compartmentalized Mind — Lattice scenes only (−50% Virtual Reality)
- Resistant (Biofeedback) — sim rig filter quality
- Security Clearance / Access Credentials — legal lattice keys
Cyberware is optional in Khesret — jacks are gear, not character tax.
Programs = Techniques
Each program is a Technique defaulting to Computer Programming −N. Roll Technique; margin = effect.
| Technique | Default | Hard? | Effect (margin = X) |
|---|---|---|---|
| Analyze | Programming−2 | Avg | Perception; detect spoof/data bomb |
| Browse | Programming−1 | Avg | Legwork / data search |
| Command | Programming−3 | Avg | Control device via Lattice |
| Decrypt | Programming−4 | Avg | vs Encrypt |
| Encrypt | Programming−4 | Avg | Set defense margin for later Decrypt |
| Armor | Programming−4 | Avg | Ablative DR on persona until depleted |
| Attack | Programming−5 | Hard | Digital damage to persona/program |
| Blackout | Programming−6 | Hard | FP damage (nonlethal) |
| Black Hammer | Programming−7 | Hard | Lethal biofeedback — see companion doc |
| Biofeedback Filter | Programming−5 | Avg | Active defense vs Attack/Black* |
| Data Bomb | Programming−4 | Avg | Trap; Disarm vs Analyze |
| Defuse Data Bomb | Programming−4 | Avg | vs Data Bomb |
| ECCM | Programming−4 | Avg | vs ECM jamming |
| Sniffer | Programming−1 | Avg | Find wireless hosts |
| Spoof | Programming−3 | Avg | Fake credentials / persona |
| Track | Programming−4 | Avg | Trace intruder |
| Stealth | Programming−4 | Avg | Hide persona signature |
Running programs: Armor + Analyze = two actions per pulse unless deck has multitasking edge.
Host topology
Sketch 3–7 zones per host. Example Meridian Legal Relay:
[Public Lobby] — [Security Queue] — [File Vault] — [Admin Core]
│ │ │
Patrol ICE Scramble ICE Black Hammer ICE| Zone trait | Mechanism |
|---|---|
| Patrol ICE | NPC skill 12–14; Analyze contests spot diver |
| Scramble ICE | −2 to Technique rolls until defeated |
| Killer ICE | Attack or Black Hammer; overwatch must filter |
| Data bomb | Trigger on failed Decrypt; Defuse or Analyze first |
Each zone deeper = +1 noise or −1 overwatch reach.
ICE and personas (summary)
Build ICE like minimal NPCs — see Three-Plane Pools & Black ICE for damage and Black ICE kill chain.
| ICE tier | Skill | DR (Armor) | Damage | Notes |
|---|---|---|---|---|
| Patrol | 11–13 | 0–2 | — | Alert only |
| Probe | 13–15 | 2–4 | Attack−1 | Tags persona |
| Scramble | 14–16 | 4 | — | Debuff zone |
| Killer | 15–17 | 6 | Attack or Black Hammer−2 | Lethal hosts |
Overwatch holds reactions: Biofeedback Filter, Track, Attack vs traced ICE.
Scene procedures
1. Overwatch
- Team declares physical plan (meat track).
- Diver declares entry point (Sniffer, credential, physical tap).
- Overwatch sets posture: Passive (Analyze) / Active (Track+Filter) / Aggressive (Attack if traced).
- Run meat round; diver gets one Lattice action per round (or 3-sec pulse).
- On alert, ICE spawns or security checks meat.
2. Hacking on the fly
- Task difficulty modifier −0 to −6.
- Extended test — Programming or Technique; one roll = one risk tick.
- Each failure: +1 heat; third failure = ICE or meat security.
3. Matrix legwork (prep)
- Days = Research or Browse extended tests.
- Success = clues for meat team.
- Failure = false lead or heat on future dive.
4. AR micro-actions
- Computer Operation for public Lattice data.
- Contest vs Spoof if target hides.
Khesret canon hooks
| Canon piece | Lattice hook |
|---|---|
| Concord | Registry stacks; tariff APIs; hunter escrow logs |
| BHL desks | Bounties with Lattice trace clauses |
| Astral Court | Separate from Lattice — no default astral hacking of digital hosts |
| Dermidine / Depth | Illegal rigs blur VR/Lattice/Astral — GM spice only |
| The Net | Journalists scrape public Lattice; divers steal non-public |
Tone: cool, wry, tired — not Tron neon unless the host demands it.
Session prep checklist
- Host name + 3 zones + one secret
- ICE tier + one data bomb optional
- Meat complication (who guards the diver?)
- Overwatch role assigned
- Legwork clue if prep happened
- Heat clock 0–6 (optional)
Scope lock
- No Shadowrun initiative pass import
- No Lattice-only sessions replacing guns/combat
- No merged Astral + Lattice plane
- No mandatory cyberware
- No GURPS Hacking single skill
Companion doc: Three-Plane Pools & Black ICE