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Cyberware BODY Load (Chrome Load)

Implants as BODY container — Chrome Load vs HT (flesh/death) and Will (cyberpsychosis). Surgery pipeline: cargo → MEDBAY → IMPLANTED.

Cyberware BODY Load — Chrome Load (CL)

Game: Orion Corridor — 2277 · Rules: 3D6 Stats (GURPS-shaped) Status: Table canon (locked Jul 23 2026) — house-rule overlay Companions: Mage Net Interfaces · character-sheet API handoff · crew inventory


What this is

Implanted cyberware lives in a BODY container — not pockets, not LOADOUT worn mounts.

LayerWhat it isCapacity
LOADOUT + BodyMountWorn / held gear (belt, hands, armor)Slot counts + ST encumbrance (kg)
BODY (IMPLANTED)Chrome under the skin / in the boneChrome Load (CL) vs HT and Will

CL is an abstract stress budget (Cyberpunk Humanity-style). It is not cabin liters and not GURPS Ultra-Tech point costs. Those systems still apply where they already do; CL is the Corridor install gate.


Terms

TermMeaning
CL (item)Integer on each cyberware SKU. Cosmetic / fashion chrome is low; combat neural lace is high. Non-implants are CL 0 / null.
Installed CLSum of CL on stacks in that character’s BODY (location = IMPLANTED). Quantity multiplies CL.
HT budgetFlesh ceiling = character HT (synced from the character sheet). Null in DB → treat as 10.
Will budgetPsyche ceiling = character Will (synced from the sheet). Null → 10.
MarginSoft overshoot before the hard line. v1 margin = 2.

Twin ceilings

  • Sum CL ≤ Will → stay sane. Exceed Will → cyberpsychosis track.
  • Sum CL ≤ HT → body can host it. Exceed HT → rejection / death track.

Exceeding is not instant death or instant cyberpsycho at +1. Use the bands below.

Bands

InstalledCL ≤ min(HT, Will)     → Stable
Will < InstalledCL ≤ HT         → Psyche stress (Will exceeded, flesh OK)
HT < InstalledCL ≤ Will         → Flesh stress (HT exceeded, mind OK)
InstalledCL > HT and > Will     → Dual crisis
InstalledCL > HT + 2            → Rejection / death risk (hard line)
InstalledCL > Will + 2          → Cyberpsycho onset (hard line)

Software enforcement (v1)

  • Hard refuse install if InstalledCL + newCL > HT + 2, unless GM sets override death line.
  • Soft warn (UI + API flag) when install would push InstalledCL > Will.
  • Psychosis hard line (> Will + 2) does not auto-block install in software — GM adjudications and Will rolls carry that; UI still screams.

Adjudication

Crossing Will (after install, or each stressed scene while over):

  • Roll Will.
  • Fail → temporary disadvantage / compulsion (GM picks).
  • Crit fail → cyberpsycho episode (short table: blackout violence, cold detachment, target fixation, chrome-first triage).

Crossing HT (after install, or heavy exertion while over):

  • Roll HT.
  • Fail → HP loss and/or implant offline until clinic.
  • Crit fail → catastrophic rejection (emergency surgery; item may return to MEDBAY damaged).

Surgery pipeline

Buy (mall) → CARGO_HOLD (or quarters)
           → MEDBAY staging
           → GM Surgery (+ Electronics Repair / Physician)
           → success → IMPLANTED (BODY)
           → fail    → stays MEDBAY

BODY remains inventory truth for remove / upgrade. Sheet receives stat deltas via API; it does not own the implant stacks.

Install rolls (v1)

StepSkillNotes
Cut / seatSurgeryMod from SKU + clinic / medbay quality
Tune / laceElectronics Repair (Cybernetics) or PhysicianComplementary

Success: move stack MEDBAYIMPLANTED, bind ownerCharacterId, clear cargo container, apply CL, notify sheet. Failure: stack stays MEDBAY; no CL applied. Optional damage flag later.

Remove / upgrade

  1. beginImplantRemoval — IMPLANTED → MEDBAY (surgery required; CL drops when it leaves BODY).
  2. Clinic work / swap.
  3. completeImplantRemoval — MEDBAY → cargo or cabin, or re-install a replacement through the normal install path.

Authoring CL (SKU guidance)

BandCLExamples
Cosmetic / fashion1–2Chrome digits, cosmetic iris, mirror socket cap
Utility / sensory2–4Nerve map hardware, light dermal weave, jack ports
Combat / neural4–8Reflex coils, weapon mounts, combat lace
Heavy chassis8–12Full limb systems, spinal lattice packages

Prefer copying a peer Meridian / Latchpoint / Hardsocket row when unsure. Null CL = not implantable into BODY (tools, consumables, worn gear).


Magic / Astral

Awakened patients: Latchpoint-style Astral baseline screening is fiction and plot pressure — see Latchpoint enrichment briefs. Mage netrunners who refuse chrome use enchanted interfaces (Mage Net Interfaces). CL does not replace Magery / Strain rules.


Ownership (systems)

ConcernOwner
HT, Will, advantages, disadvantagesCharacter sheet
SKU CL, MEDBAY staging, IMPLANTED stacksKhesret inventory
Surgery success / fail entryGM (table or cybernetics UI)
Display meters + sheet pullsheet.body on crew-inventory API

Non-goals (v1)

  • Automated cyberpsycho NPC takeover.
  • Replacing Ultra-Tech cyberware point buy with CL.
  • Merging worn BodyMount slots with BODY implants.

KHES

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