House Rules · 3D6 Stats
Cyberware BODY Load (Chrome Load)
Implants as BODY container — Chrome Load vs HT (flesh/death) and Will (cyberpsychosis). Surgery pipeline: cargo → MEDBAY → IMPLANTED.
Cyberware BODY Load — Chrome Load (CL)
Game: Orion Corridor — 2277 · Rules: 3D6 Stats (GURPS-shaped) Status: Table canon (locked Jul 23 2026) — house-rule overlay Companions: Mage Net Interfaces · character-sheet API handoff · crew inventory
What this is
Implanted cyberware lives in a BODY container — not pockets, not LOADOUT worn mounts.
| Layer | What it is | Capacity |
|---|---|---|
| LOADOUT + BodyMount | Worn / held gear (belt, hands, armor) | Slot counts + ST encumbrance (kg) |
BODY (IMPLANTED) | Chrome under the skin / in the bone | Chrome Load (CL) vs HT and Will |
CL is an abstract stress budget (Cyberpunk Humanity-style). It is not cabin liters and not GURPS Ultra-Tech point costs. Those systems still apply where they already do; CL is the Corridor install gate.
Terms
| Term | Meaning |
|---|---|
| CL (item) | Integer on each cyberware SKU. Cosmetic / fashion chrome is low; combat neural lace is high. Non-implants are CL 0 / null. |
| Installed CL | Sum of CL on stacks in that character’s BODY (location = IMPLANTED). Quantity multiplies CL. |
| HT budget | Flesh ceiling = character HT (synced from the character sheet). Null in DB → treat as 10. |
| Will budget | Psyche ceiling = character Will (synced from the sheet). Null → 10. |
| Margin | Soft overshoot before the hard line. v1 margin = 2. |
Twin ceilings
- Sum CL ≤ Will → stay sane. Exceed Will → cyberpsychosis track.
- Sum CL ≤ HT → body can host it. Exceed HT → rejection / death track.
Exceeding is not instant death or instant cyberpsycho at +1. Use the bands below.
Bands
InstalledCL ≤ min(HT, Will) → Stable
Will < InstalledCL ≤ HT → Psyche stress (Will exceeded, flesh OK)
HT < InstalledCL ≤ Will → Flesh stress (HT exceeded, mind OK)
InstalledCL > HT and > Will → Dual crisis
InstalledCL > HT + 2 → Rejection / death risk (hard line)
InstalledCL > Will + 2 → Cyberpsycho onset (hard line)Software enforcement (v1)
- Hard refuse install if
InstalledCL + newCL > HT + 2, unless GM sets override death line. - Soft warn (UI + API flag) when install would push
InstalledCL > Will. - Psychosis hard line (
> Will + 2) does not auto-block install in software — GM adjudications and Will rolls carry that; UI still screams.
Adjudication
Crossing Will (after install, or each stressed scene while over):
- Roll Will.
- Fail → temporary disadvantage / compulsion (GM picks).
- Crit fail → cyberpsycho episode (short table: blackout violence, cold detachment, target fixation, chrome-first triage).
Crossing HT (after install, or heavy exertion while over):
- Roll HT.
- Fail → HP loss and/or implant offline until clinic.
- Crit fail → catastrophic rejection (emergency surgery; item may return to MEDBAY damaged).
Surgery pipeline
Buy (mall) → CARGO_HOLD (or quarters)
→ MEDBAY staging
→ GM Surgery (+ Electronics Repair / Physician)
→ success → IMPLANTED (BODY)
→ fail → stays MEDBAYBODY remains inventory truth for remove / upgrade. Sheet receives stat deltas via API; it does not own the implant stacks.
Install rolls (v1)
| Step | Skill | Notes |
|---|---|---|
| Cut / seat | Surgery | Mod from SKU + clinic / medbay quality |
| Tune / lace | Electronics Repair (Cybernetics) or Physician | Complementary |
Success: move stack MEDBAY → IMPLANTED, bind ownerCharacterId, clear cargo container, apply CL, notify sheet. Failure: stack stays MEDBAY; no CL applied. Optional damage flag later.
Remove / upgrade
beginImplantRemoval— IMPLANTED → MEDBAY (surgery required; CL drops when it leaves BODY).- Clinic work / swap.
completeImplantRemoval— MEDBAY → cargo or cabin, or re-install a replacement through the normal install path.
Authoring CL (SKU guidance)
| Band | CL | Examples |
|---|---|---|
| Cosmetic / fashion | 1–2 | Chrome digits, cosmetic iris, mirror socket cap |
| Utility / sensory | 2–4 | Nerve map hardware, light dermal weave, jack ports |
| Combat / neural | 4–8 | Reflex coils, weapon mounts, combat lace |
| Heavy chassis | 8–12 | Full limb systems, spinal lattice packages |
Prefer copying a peer Meridian / Latchpoint / Hardsocket row when unsure. Null CL = not implantable into BODY (tools, consumables, worn gear).
Magic / Astral
Awakened patients: Latchpoint-style Astral baseline screening is fiction and plot pressure — see Latchpoint enrichment briefs. Mage netrunners who refuse chrome use enchanted interfaces (Mage Net Interfaces). CL does not replace Magery / Strain rules.
Ownership (systems)
| Concern | Owner |
|---|---|
| HT, Will, advantages, disadvantages | Character sheet |
| SKU CL, MEDBAY staging, IMPLANTED stacks | Khesret inventory |
| Surgery success / fail entry | GM (table or cybernetics UI) |
| Display meters + sheet pull | sheet.body on crew-inventory API |
Non-goals (v1)
- Automated cyberpsycho NPC takeover.
- Replacing Ultra-Tech cyberware point buy with CL.
- Merging worn
BodyMountslots with BODY implants.