
Cyberware
Cargo Brace Arm
A heavy utility arm built to brace crates, hatch frames, and the kind of load that makes meat shoulders quit early.…

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Cyberware
A heavy utility arm built to brace crates, hatch frames, and the kind of load that makes meat shoulders quit early.…

Cyberware
A replacement spool of sterile reflex filament, sold to licensed clinics and the sort of independent surgeons who own excellent autoclaves but no sign.…

Cyberware
A clinic optic suite that paints range, target, and ammunition data from a paired weapon or tool into the wearer's sight while keeping both hands free.…

Cyberware
A hip-socket utility leg tuned for hull rungs, cable runs, and the ugly crawl between berths where boots slip. It is not a vac thruster, not an arm pack, and it will not save a free-fall without a line.…

Cyberware
A photosensitive retinal film that lifts detail from dim corridors without painting the world military green. For several days after install, every status lamp blooms like a small sun and sleep wants a proper mask.…

Cyberware
A fine sensory mesh laid through palm and fingertips for technicians who need to feel connector seating through gloves or scar tissue.…

Cyberware
A heavy hip-socket leg built for long watches on steel decks — stance that does not wander, a boot that shrugs coolant film, and a gait controller that hates sprint fashion.…

Cyberware
A replacement antenna loop for subdermal radios, threaded from jaw hinge toward the collarbone to improve reception through ship metal. The surgery is minor by Latchkey standards and major by everyone else's.…

Cyberware
A stacked optic implant that adds deliberate magnification and ranging marks without a carried scope.…

Cyberware
A fast retinal shutter and adaptive tint layer for boarding crews, welders, and anyone who has eaten a dazzle grenade once.…

Cyberware
A utility palm that seats interchangeable cutters, drivers, and a short grinder head under a sealed knuckle plate. It is yard work that lives on your wrist — not a combat claw, not a fashion chrome.…

Cyberware
A small neural reservoir that smooths panic spikes between perception and motion, marketed to pilots, cutters, and people whose work goes wrong quickly.…

Cyberware
Chrome jack port with dust cap — cranial or wrist mount for decks and door buses. Power: none (passive port) until a deck feeds it. Dirty ports infect. EMP dumps can stun.…

Cyberware
A false-color thermal layer bonded behind the cornea for hunt work in cold holds, smoke, and dark machine decks. Bodies and hot machines read as bright; cold bulkheads go dead.…

Cyberware
Wafer memory brick with cool-blue pins that parks about one scene of sensory dump for a single replay. Power: micro A-cell (~90 days). Dreams bleed. Intercepted dumps are evidence.

Cyberware
A clinic optic that writes short evidence loops to an encrypted wafer behind the temple jack — timestamps, gaze marks, and audio if the patient bought the throat mic add-on.…

Cyberware
Tiny cascade chip that buys a short window where shock and pain stop running the meeting. Power: none (passive implant). Once a day. Abuse it and HT starts asking questions. Addiction is a clinic word for a street habit.

Cyberware
A retinal overlay whose main job is saying no — privacy shutters that blank ad widgets, gaze-trackers, and push work-orders someone else jammed into your sight.…

Cyberware
Temple node disc that scrub-compresses REM so four hours can count like six once per watch cycle. Power: micro A-cell (~60 days). Combat stims break the filter. Dreams get weird on purpose.

Cyberware
Ribbon of neural thread that bridges dermal sensors and smart clothes into your bus. Power: draws from cuff-pad / A-cell (~45 days). Expands your hack surface. Storms make static.

Cyberware
Cranial cradle bay and empty chip sled for one softchip at a time. Power: micro A-cell (~30 days under chip load). Empty slot itches. Chips sold separate — Latchkey does not pretend they are legal everywhere.

Cyberware
Sealed governor ampoule that can cancel a freeze/panic spike once per scene. Power: none (passive). Afterward you go flat for about ten minutes — friends notice. Clinic install preferred.

Cyberware
Matte key-node cube that stores ship and crew credentials under your skin. Power: micro A-cell (~120 days). EMP without shielding loses keys. Torture loves this SKU. Corporate berths prefer it to passwords on paper.

Cyberware
A bonded finger set in mirror or matte chrome — alley favorite, Spire boutique finishes on request. It does not crush, cut, or smartlink. It makes people look at your hands and argue whether that was the point.…

Cyberware
A polished socket cap for an empty stump or a parked hard disconnect — fashion that says “I have chrome waiting” without the arm attached. It is not armor, not a seal for vacuum, and not a medical plug.…

Cyberware
A bonded iris pair cut into a vertical slit — alley-favorite club chrome, Spire boutique colors on request. It does not see in the dark, paint targets, or make anyone a better hunter.…

Cyberware
Shoulder-socket utility arm with an overhead torch bay and a tool-mount rail for modular bits. Built for hatch frames and spar work — reach that meat shoulders do not keep after a double shift.…

Cyberware
Sclera wafers doped with phosphor that drink berth lamplight and spit it back as a soft afterglow — corpse-green, ice-blue, or bruise-violet depending on the lot.…

Cyberware
Thick forearm piston stack and knuckle anvil plate for hatch work that needs a hammer, not a handshake. Power: sealed A-cell (~30 days).…

Cyberware
Full-iris chrome mirrors — liquid-looking metal that reflects corridor lamps and other people’s discomfort. Pure vanity and threat silhouette; no targeting suite hides underneath.…

Cyberware
Full arm with micro-servo hand and textured pad fingertips for greasy crates that want to leave. Power: sealed A-cell (~25 days; cold docks drain faster). Keeps awkward one-handed braces honest.…

Cyberware
Translucent lens stack with a violet filter ring for UV markers and mild chem fluorescence on cargo and spill trails. Power: micro A-cell (~60 days) or induction from a paired cuff-pad.…

Cyberware
Hip-socket leg with broad mag soles for steel decks and micro-g stick windows. Power: sealed A-cell (~30 days). Engage magnets and your hands can work while you stay planted — Move suffers while stuck.…

Cyberware
Dual-lens cartridge with etched reticle scale and a soft LIDAR pip. Power: micro A-cell (~45 days). Thick smoke kills it. The ping is faint but detectable if someone is listening for optics.

Cyberware
Coiled calf myomer-chrome for a burst that Dock Walker will not sell you. Power: sealed A-cell (~20 days under sprint use). One clean sprint or jump window per scene, then HT decides if you wobble.…

Cyberware
Y-cable optic bridge that links compatible Glassnerve eyes for depth work and micro-soldering. Power: draws from eye cells. Nausea the first week. Both eyes must be Glassnerve-compatible or the bridge just hurts.

Cyberware
Reinforced shin plate and hinged kick toe for stance defense and cheap latch stomps. Power: sealed A-cell (~30 days). Servo whine announces you on quiet decks. Will not weld, grip crates, or replace an arm.

Cyberware
Chrome foot and ankle cuff with sealed sole — extremity pack, not a hip-socket leg. Power: none (passive seals) or tiny A-cell for heat film (~14 days). Ignores mild vacuum bite and coolant splash under that foot.…

Cyberware
Smoked polarizing stack that auto-darkens against arc flash and welding glare. Power: none (passive photochromic) or micro cell for fast snap (~90 days). Lags when the alley goes suddenly dark.…

Cyberware
Surgical shoulder bay that lets you swap Hardsocket arm cores in about ten minutes with proper tools. Stores one A-cell for the attached arm. Power: bay is passive until an arm is docked.…